[Statedef -2] 

;Q[WMAXݒ-----------------------------------------------------------------
[State -2]
type = VarSet
trigger1 = 1
var(58) = 1  ;1ŒʏA2ōŏMAX

;SfBINbV[gp񐔖ݒ-----------------------------------------------------------------
[State -2]
type = VarSet
trigger1 = 1
var(57) = 1  ;1ŒʏA2ŉłgp\

;AILvݒ-----------------------------------------------------------------
[State -2, AI ]
Type = VarSet
triggerall=var(59)<=0
triggerall=!ishelper
triggerall=(RoundState=2&&ctrl)||(roundstate = [1,2])
Trigger1=Command="AI0"||Command="AI1"||Command="AI2"||Command="AI3"
Trigger2=Command="AI4"||Command="AI5"||Command="AI6"||Command="AI7"
Trigger3=Command="AI8"||Command="AI9"||Command="AI10"||Command="AI11"
Trigger4=Command="AI12"||Command="AI13"||Command="AI14"||Command="AI15"
Trigger5=Command="AI16"||Command="AI17"||Command="AI18"||Command="AI19"
Trigger6=Command="AI20"||Command="AI21"||Command="AI22"||Command="AI23"
Trigger7=Command="AI24"||Command="AI25"||Command="AI26"||Command="AI27"
Trigger8=Command="AI28"||Command="AI29"||Command="AI30"||Command="AI31"
Trigger9=Command="AI32"||Command="AI33"||Command="AI34"||Command="AI35"
Trigger10=Command="AI36"||Command="AI37"||Command="AI38"||Command="AI39"
Trigger11=Command="AI40"||Command="AI41"||Command="AI42"||Command="AI43"
Trigger12=Command="AI44"||Command="AI45"||Command="AI46"||Command="AI47"
Trigger13=Command="AI48"||Command="AI49"||Command="AI50"||Command="AI51"
Trigger14=Command="AI52"||Command="AI53"||Command="AI54"||Command="AI55"
Trigger15=Command="AI56"||Command="AI57"||Command="AI58"||Command="AI59"
trigger16=var(59)<=0
Trigger16=NumHelper(50000)
Trigger16=Helper(50000),var(59)
Trigger17 = 1  ;  펞AIN / Always AI ON 
var(59) = 11  ;LV0`11܂Őݒ\B삵Ă锤  











;悭킩Ȃl͂牺͘MȂ----------------------------------------------------

[State -2]
type = varset
triggerall = stateno != 1260
trigger1 = HitDefAttr = SCA
trigger2 = p2movetype != h
var(1) = 0

[State -2]
type = Varset
triggerall = winko
trigger1 = stateno = 3006
var(15) = 1

[State -2]
type = Varset
triggerall = winko
trigger1 = stateno = 3205
var(16) = 1


_[W␳
[State -2]
type = VarSet
trigger1 = enemy,GethitVar(hitcount) = 15
trigger1 = stateno != [2001,3004]
fVar(10) = 0.9

[State -2]
type = VarSet
trigger1 = enemy,GethitVar(hitcount) = 20
trigger1 = stateno != [2001,3004]
fVar(10) = 0.8

[State -2]
type = VarSet
trigger1 = enemy,GethitVar(hitcount) = 25
trigger1 = stateno != [2001,3004]
fVar(10) = 0.7

[State -2]
type = VarSet
trigger1 = enemy,GethitVar(hitcount) = 30
trigger1 = stateno != [2001,3004]
fVar(10) = 0.6

[State -2]
type = VarSet
trigger1 = enemy,GethitVar(hitcount) = 35
trigger1 = stateno != [2001,3004]
fVar(10) = 0.5

[State -2]
type = VarSet
trigger1 = enemy,GethitVar(hitcount) = 40
trigger1 = stateno != [2001,3004]
fVar(10) = 0.4

[State -2]
type = VarSet
trigger1 = enemy,GethitVar(hitcount) = 45
trigger1 = stateno != [2001,3004]
fVar(10) = 0.3

[State -2]
type = VarSet
trigger1 = enemy,GethitVar(hitcount) >= 50
trigger1 = stateno != [2001,3004]
fVar(10) = 0.2

[State -2]
type = VarSet
trigger1 = p2movetype != H
trigger2 = enemy,GethitVar(hitcount) = 0
fVar(10) = 1.0

[State -2]
type = AttackMulSet
trigger1 = 1
value = fVar(10)

[State -2]
type = AttackMulSet
triggerall = enemy,GethitVar(hitcount) >= 0
trigger1 = stateno = 2001
trigger2 = stateno = 3004
value = 1


Q[W

[State -2,VarSet]
type = Varadd
triggerall = movehit = 1
triggerall = var(41) != 1
triggerall = var(40) < 400 && var(58) = 1
triggerall = NumEnemy != 2
trigger1 = TeamMode = Single
trigger2 = TeamMode = turns
var(40) = 1

[State -2,VarSet]
type = VarSet
triggerall = var(41) != 1
triggerall = var(58) = 2
triggerall = NumEnemy != 2
trigger1 = TeamMode = Single
trigger2 = TeamMode = turns
var(40) = 400

[State -2]
type = Explod
triggerall = time = 0
triggerall = NumExplod(30009) = 0
triggerall = NumExplod(30010) != 1
triggerall = NumExplod(30011) != 1
triggerall = TeamSide = 1
triggerall = var(41) != 1
triggerall = NumEnemy != 2
trigger1 = TeamMode = Single
trigger2 = TeamMode = turns
anim = 30009
id = 30009
pos = 31,38
postype = left
sprpriority = 0
bindtime = -1
removetime = -1
facing = 1
ontop = 0
ownpal = 1
persistent = 0
scale = 0.6,0.6
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 52,]
type = ModifyExplod
trigger1 = var(40) >= 250
anim = 30009
id = 30009
removetime = 1

[State -2]
type = Explod
triggerall = NumExplod(30009) != 1
triggerall = NumExplod(30010) = 0
triggerall = NumExplod(30011) != 1
triggerall = TeamSide = 1
triggerall = (var(40) = [200,399])
triggerall = var(41) != 1
triggerall = NumEnemy != 2
trigger1 = TeamMode = Single
trigger2 = TeamMode = turns
anim = 30010
id = 30010
pos = 31,38
postype = left
sprpriority = 0
bindtime = -1
removetime = -1
facing = 1
ontop = 0
ownpal = 1
persistent = 0
scale = 0.6,0.6
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 52,]
type = ModifyExplod
trigger1 = var(40) = 400
anim = 30010
id = 30010
removetime = 0

[State -2]
type = Explod
triggerall = NumExplod(30009) != 1
triggerall = NumExplod(30010) != 1
triggerall = NumExplod(30011) = 0
triggerall = TeamSide = 1
triggerall = var(40) = 400
triggerall = var(41) != 1
triggerall = NumEnemy != 2
trigger1 = TeamMode = Single
trigger2 = TeamMode = turns
anim = 30011
id = 30011
pos = 31,38
postype = left
sprpriority = 0
bindtime = -1
removetime = -1
facing = 1
ontop = 0
ownpal = 1
persistent = 0
scale = 0.6,0.6
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = time = 0
triggerall = NumExplod(30009) = 0
triggerall = NumExplod(30010) != 1
triggerall = NumExplod(30011) != 1
triggerall = TeamSide = 2
triggerall = var(41) != 1
triggerall = NumEnemy != 2
trigger1 = TeamMode = Single
trigger2 = TeamMode = turns
anim = 30009
id = 30009
pos = -67,38
postype = right
sprpriority = 0
bindtime = -1
removetime = -1
facing = 1
ontop = 0
ownpal = 1
persistent = 0
scale = 0.6,0.6
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = NumExplod(30009) != 1
triggerall = NumExplod(30010) = 0
triggerall = NumExplod(30011) != 1
triggerall = TeamSide = 2
triggerall = (var(40) = [200,399])
triggerall = var(41) != 1
triggerall = NumEnemy != 2
trigger1 = TeamMode = Single
trigger2 = TeamMode = turns
anim = 30010
id = 30010
pos = -67,38
postype = right
sprpriority = 0
bindtime = -1
removetime = -1
facing = 1
ontop = 0
ownpal = 1
persistent = 0
scale = 0.6,0.6
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = NumExplod(30009) != 1
triggerall = NumExplod(30010) != 1
triggerall = NumExplod(30011) = 0
triggerall = TeamSide = 2
triggerall = var(40) = 400
triggerall = var(41) != 1
triggerall = NumEnemy != 2
trigger1 = TeamMode = Single
trigger2 = TeamMode = turns
anim = 30011
id = 30011
pos = -67,38
postype = right
sprpriority = 0
bindtime = -1
removetime = -1
facing = 1
ontop = 0
ownpal = 1
persistent = 0
scale = 0.6,0.6
SuperMoveTime = 9999
PauseMoveTime = 9999

_[WZt

[state -2]
type = varset
trigger1 = var(50) = 0
trigger1 = (100*life/const(data.life))<=80
var(50) = 1

[state -2]
type = varset
trigger1 = var(51) = 0
trigger1 = (100*life/const(data.life))<=50
var(51) = 1

[state -2]
type = varset
trigger1 = var(52) = 0
trigger1 = (100*life/const(data.life))<=20
var(52) = 1

[State -2,VarSet]
type = Varset
trigger1 = numhelper(30000) = 1
var(4) = 1

[State -2, 1]
type = NotHitBy
trigger1 = var(4) = 1
value =  SCA, NP, SP, HP, AP, NA, SA, HA, NT, ST, HT

[State 10000, 1]
type = HitBy
trigger1 = Time >= 0
trigger1 = var(4) = 1
value = SCA, NA, SA, HA, NT, ST, HT

[State -2]
type = assertspecial
trigger1 = var(20) = 1
flag = nomusic

[State -2]
type = VarAdd
triggerall = RoundState = 2
trigger1 = MoveHit = 1
trigger2 = ProjHit = 1
v = 34
Value = 1

[State -2]
type = VarSet
triggerall = var(34)
trigger1 = NumEnemy = 1
trigger1 = Enemy,MoveType != H
trigger2 = NumEnemy = 2
trigger2 = Enemy(0),MoveType != H || !Enemy(0),Alive
trigger2 = Enemy(1),MoveType != H || !Enemy(1),Alive
trigger3 = RoundState != 2
v = 34
Value = 0

[State -2]
type = DisplayToClipboard
trigger1 = 1
text="var(40) %d / var(41) %d / var(19) %d / var(34) %d / var(59) %d"
params = var(40),var(41),var(19),var(34),var(59)
